Creamy
- Creamy — Rebalanced the unit support cost settings for most governments (requires restart)
- Creamy — Lowered the shield cost of all artillery units
- Creamy — Courthouse reverted to vanilla tech requirement (Code of Laws) instead of The Republic
- Creamy — Raised the Wealth conversion rate from 8:1 to 10:1
- Creamy — Lowered base turns to Build Fortress from 10 to 8
- Creamy — Democratic leaders are referred to as "Mr./Mrs." President (instead of just "President")
- Creamy — Corrected some positioning issues with certain text boxes on high resolutions
- Creamy — Updated the Civilopedia with various fixes and edits
- Squalid — Republics no longer allow military police (restart recommended)
- Squalid — War Elephants now have the correct shield cost
- Squalid — Fixed some broken Civilopedia links
- Dweezil — Monarchy now has the correct unit support (4/4/4 instead of 3/3/3) (restart recommended)
- Dweezil — Minor Civilopedia corrections/clarifications
- Dweezil — Added a "Steam" archive to allow the mod to work with downloaded versions of the game
- Relish — Fixed a bug where the spaceship screen was crashing the game (requires restart)
- Relish — A few more Civilopedia corrections
- Pants — Raised the cost of many non-Ancient buildings (requires restart)
- Pants — Fixed a bug where the AI was not using Workers (requires restart)
- Pants — Fixed an issue where many wonder splashes were incorrect and some would crash the game
- Pants — Made some more corrections to the Civilopedia
- Tuna — Babylon now has the correct starting techs (Bronze Working instead of Ritual Burial)
- Tuna — Fixed several (more) broken links and errors in the Civilopedia
- Tuna — Renamed the "backup" archive to "vanilla"
- 1.1.3 — Fixed several broken links and errors in the Civilopedia
- 1.1.2 — Fixed several civilizations who had the wrong starting techs
- 1.1.2 — Fixed a bug where defensive unique units could not be drafted
- 1.1.2 — Fixed a bug where two "dummy" wonders were available to be built
- 1.1.2 — Corrected a few minor errors in the Civilopedia and on the QuickRef sheet
- 1.1.1 — AI players now receive 1 starting defensive unit on Regent
- 1.1.1 — Reverted AI cost factor on Monarch to vanilla setting
- 1.1.1 — Lowered the OCN multiplier for Chieftan and Warlord
- 1.1.0 — Rearranged the traits on several civs and wonders (reverting many to their vanilla settings)
- 1.1.0 — Adjusted the aggression levels of China and Japan based on the above changes
- 1.1.0 — Adjusted the culture output of several wonders
- 1.1.0 — Leonardo's Workshop is now more expensive (300 -> 400 shields)
- 1.1.0 — Changed the cost of some spaceship parts and removed the aluminum requirement for several of them
- 1.1.0 — Mass Transit no longer requires aluminum and requires a Factory instead of a Hospital
- 1.1.0 — SAM Batteries no longer require upkeep
- 1.1.0 — Explorers are no longer restricted to Expansionist civs
- 1.1.0 — Fixed a bug where the taxman icon appeared as a scientist in the tech tree
- 1.1.0 — Fixed a bug where wonders and some buildings would display incorrectly in the city view
- 1.1.0 — Corrected some errors in the Civilopedia and largely rewrote the civ-specific advice
- 1.1.0 — Finished the quick reference spreadsheet; it is now suitable for printing